
This site was built with Figma.It is still under construction and content may change without notice.
Thanks for your patience! More content coming soon.
All artwork is © dreamsaver. All rights reserved.

LINEAGE2
Developed by NCSOFT
SKILLS
ELSWORD
Developed by KOG / Published by NEXON
ELTYPE
Official webzine



UI Graphic Designer
CORE ABILITIES
Overall design tone & manner
UI visual & graphic design
Visual asset creation
Item icon and title badge design
Flash animation production
2006
Participated in Elsword prototype
·
Designed and built Elsword teaser website
2007
Official launch of Elsword
·
Overall UI design production
2008
Combat system design
·
Cash shop design
·
Title and attribute system design
·
Arcade mode design
2009
Official webzine production
·
Banking system design
·
Guild system design
·
Localization for Taiwan launch
2010
Chat system renewal
·
Localization for Japan launch


CAREERS



UI/UX Planner
CORE ABILITIES
Information architecture design
Definition of detailed interaction logic
Idea visualization and documentation
Wireframing and Prototyping
Usability improvement
2010
Participated in Lineage II live service operations
·
UI planning for G-star game show
2011
“Goddess of Destruction” update
·
End-to-end UI overhaul
·
Selling agent systems UI planning
2013
Added new race: Ertheia
·
Alchemy system UI planning
2014
UI planning for Classic server launch


2016
World Olympiad UI planning
·
PVP-focused server ARENA UI planning
2018
Classic-focused Aden server launch
·
Auto-hunting UI planning
·
Free-to-play UI planning
2019
Specialized class: Death Knight launch
·
End-to-end UI overhaul
2020
Pledge renewal UI planning
·
Collection system UI planning
2021
World siege UI planning
·
Item enchantment renewal UI planning
2022
World trading UI planning
·
Skill system UI overhaul
·
End-to-end UI overhaul
2023
Release of a specialized server: EVA
·
UI planning for Server-scale battle: Sky tower
2024
Pet system renewal UI planning
·
Class change system overhaul UI planning
2025
Attribute system renewal UI planning
·
Inventory overhaul UI planning

UI Design Built on Deep Understanding
Over 20 years in game development, focused on scalable UI design for live service environments and long-term operations.
Clear Visualization of Ideas
I turn complex concepts into clear, intuitive UI designs by combining hands-on visual expertise with structured planning.
Planning Without Artificial Constraints
Effective planning starts with feasibility.By defining responsibilities clearly and communicating openly, I build solutions that move teams forward without unnecessary friction.
Game UI/UX Designer
Heeyoung Cho
I’m Dreamsaver


This site was built with Figma.It is still under construction and content may change without notice.
Thanks for your patience! More content coming soon.
All artwork is © dreamsaver. All rights reserved.

LINEAGE2
Developed by NCSOFT
SKILLS
ELSWORD
Developed by KOG / Published by NEXON
ELTYPE
Official webzine


CAREERS


UI Graphic Designer
CORE ABILITIES
Overall design tone & manner
UI visual & graphic design
Visual asset creation
Item icon and title badge design
Flash animation production
2006
Participated in Elsword prototype
·
Designed and built Elsword teaser website
2007
Official launch of Elsword
·
Overall UI design production
2008
Combat system design
·
Cash shop design
·
Title and attribute system design
·
Arcade mode design
2009
Official webzine production
·
Banking system design
·
Guild system design
·
Localization for Taiwan launch
2010
Chat system renewal
·
Localization for Japan launch



UI/UX Planner
CORE ABILITIES
Information architecture design
Definition of detailed interaction logic
Idea visualization and documentation
Wireframing and Prototyping
Usability improvement
2010
Participated in Lineage II live service operations
·
UI planning for G-star game show
2011
“Goddess of Destruction” update
·
End-to-end UI overhaul
·
Selling agent systems UI planning
2013
Added new race: Ertheia
·
Alchemy system UI planning
2014
UI planning for Classic server launch
2016
World Olympiad UI planning
·
PVP-focused server ARENA UI planning
2018
Classic-focused Aden server launch
·
Auto-hunting UI planning
·
Free-to-play UI planning
2019
Specialized class: Death Knight launch
·
End-to-end UI overhaul
2020
Pledge renewal UI planning
·
Collection system UI planning
2021
World siege UI planning
·
Item enchantment renewal UI planning
2022
World trading UI planning
·
Skill system UI overhaul
·
End-to-end UI overhaul
2023
Release of a specialized server: EVA
·
UI planning for Server-scale battle: Sky tower
2024
Pet system renewal UI planning
·
Class change system overhaul UI planning
2025
Attribute system renewal UI planning
·
Inventory overhaul UI planning




UI Design Built on Deep Understanding
Over 20 years in game development, focused on scalable UI design for live service environments and long-term operations.
Clear Visualization of Ideas
I turn complex concepts into clear, intuitive UI designs by combining hands-on visual expertise with structured planning.
Planning Without Artificial Constraints
Effective planning starts with feasibility.By defining responsibilities clearly and communicating openly, I build solutions that move teams forward without unnecessary friction.
Game UI/UX Designer
Heeyoung Cho
I’m Dreamsaver



This site was built with Figma.It is still under construction and content may change without notice.
Thanks for your patience! More content coming soon.
All artwork is © dreamsaver. All rights reserved.
SKILLS

LINEAGE2
Developed by NCSOFT


UI/UX Planner
CORE ABILITIES
Information architecture design
Definition of detailed interaction logic
Idea visualization and documentation
Wireframing and Prototyping
Usability improvement
2010
Participated in Lineage II live service operations
·
UI planning for G-star game show
2011
“Goddess of Destruction” update
·
End-to-end UI overhaul
·
Selling agent systems UI planning
2013
Added new race: Ertheia
·
Alchemy system UI planning
2014
UI planning for Classic server launch
2016
World Olympiad UI planning
·
PVP-focused server ARENA UI planning
2018
Classic-focused Aden server launch
·
Auto-hunting UI planning
·
Free-to-play UI planning
2019
Specialized class: Death Knight launch
·
End-to-end UI overhaul
2020
Pledge renewal UI planning
·
Collection system UI planning
2021
World siege UI planning
·
Item enchantment renewal UI planning
2022
World trading UI planning
·
Skill system UI overhaul
·
End-to-end UI overhaul
2023
Release of a specialized server: EVA
·
UI planning for Server-scale battle: Sky tower
2024
Pet system renewal UI planning
·
Class change system overhaul UI planning
2025
Attribute system renewal UI planning
·
Inventory overhaul UI planning



ELSWORD
Developed by KOG / Published by NEXON
ELTYPE
Official webzine


CAREERS


UI Graphic Designer
CORE ABILITIES
Overall design tone & manner
UI visual & graphic design
Visual asset creation
Item icon and title badge design
Flash animation production
2006
Participated in Elsword prototype
·
Designed and built Elsword teaser website
2007
Official launch of Elsword
·
Overall UI design production
2008
Combat system design
·
Cash shop design
·
Title and attribute system design
·
Arcade mode design
2009
Official webzine production
·
Banking system design
·
Guild system design
·
Localization for Taiwan launch
2010
Chat system renewal
·
Localization for Japan launch


UI Design Built on Deep Understanding
Over 20 years in game development, focused on scalable UI design for live service environments and long-term operations.
Clear Visualization of Ideas
I turn complex concepts into clear, intuitive UI designs by combining hands-on visual expertise with structured planning.
Planning Without Artificial Constraints
Effective planning starts with feasibility.By defining responsibilities clearly and communicating openly, I build solutions that move teams forward without unnecessary friction.
Game UI/UX Designer
Heeyoung Cho
I’m Dreamsaver

