This site was built with Figma.It is still under construction and content may change without notice.

Thanks for your patience! More content coming soon.

 

All artwork is © dreamsaver. All rights reserved.

LINEAGE2

Developed by NCSOFT

SKILLS

ELSWORD

Developed by KOG / Published by NEXON

ELTYPE

Official webzine

UI Graphic Designer

CORE ABILITIES

Overall design tone & manner

UI visual & graphic design

Visual asset creation

Item icon and title badge design

Flash animation production

2006

Participated in Elsword prototype

·

Designed and built Elsword teaser website

2007

Official launch of Elsword

·

Overall UI design production

2008

Combat system design

·

Cash shop design

·

Title and attribute system design

·

Arcade mode design

2009

Official webzine production

·

Banking system design

·

Guild system design

·

Localization for Taiwan launch

2010

Chat system renewal

·

Localization for Japan launch

CAREERS

UI/UX Planner

CORE ABILITIES

Information architecture design

Definition of detailed interaction logic

Idea visualization and documentation

Wireframing and Prototyping

Usability improvement

2010

Participated in Lineage II live service operations

·

UI planning for G-star game show

2011

“Goddess of Destruction” update

·

End-to-end UI overhaul

·

Selling agent systems UI planning

2013

Added new race: Ertheia

·

Alchemy system UI planning

2014

UI planning for Classic server launch

2016

World Olympiad UI planning

·

PVP-focused server ARENA UI planning

2018

Classic-focused Aden server launch

·

Auto-hunting UI planning

·

Free-to-play UI planning

2019

Specialized class: Death Knight launch

·

End-to-end UI overhaul

2020

Pledge renewal UI planning

·

Collection system UI planning

2021

World siege UI planning

·

Item enchantment renewal UI planning

2022

World trading UI planning

·

Skill system UI overhaul

·

End-to-end UI overhaul

2023

Release of a specialized server: EVA

·

UI planning for Server-scale battle: Sky tower

2024

Pet system renewal UI planning

·

Class change system overhaul UI planning

2025

Attribute system renewal UI planning

·

Inventory overhaul UI planning

UI Design Built on Deep Understanding

Over 20 years in game development, focused on scalable UI design for live service environments and long-term operations.

Clear Visualization of Ideas

I turn complex concepts into clear, intuitive UI designs by combining hands-on visual expertise with structured planning.

Planning Without Artificial Constraints

Effective planning starts with feasibility.By defining responsibilities clearly and communicating openly, I build solutions that move teams forward without unnecessary friction.

Game UI/UX Designer

Heeyoung Cho

I’m Dreamsaver

This site was built with Figma.It is still under construction and content may change without notice.

Thanks for your patience! More content coming soon.

 

All artwork is © dreamsaver. All rights reserved.

LINEAGE2

Developed by NCSOFT

SKILLS

ELSWORD

Developed by KOG / Published by NEXON

ELTYPE

Official webzine

CAREERS

UI Graphic Designer

CORE ABILITIES

Overall design tone & manner

UI visual & graphic design

Visual asset creation

Item icon and title badge design

Flash animation production

2006

Participated in Elsword prototype

·

Designed and built Elsword teaser website

2007

Official launch of Elsword

·

Overall UI design production

2008

Combat system design

·

Cash shop design

·

Title and attribute system design

·

Arcade mode design

2009

Official webzine production

·

Banking system design

·

Guild system design

·

Localization for Taiwan launch

2010

Chat system renewal

·

Localization for Japan launch

UI/UX Planner

CORE ABILITIES

Information architecture design

Definition of detailed interaction logic

Idea visualization and documentation

Wireframing and Prototyping

Usability improvement

2010

Participated in Lineage II live service operations

·

UI planning for G-star game show

2011

“Goddess of Destruction” update

·

End-to-end UI overhaul

·

Selling agent systems UI planning

2013

Added new race: Ertheia

·

Alchemy system UI planning

2014

UI planning for Classic server launch

2016

World Olympiad UI planning

·

PVP-focused server ARENA UI planning

2018

Classic-focused Aden server launch

·

Auto-hunting UI planning

·

Free-to-play UI planning

2019

Specialized class: Death Knight launch

·

End-to-end UI overhaul

2020

Pledge renewal UI planning

·

Collection system UI planning

2021

World siege UI planning

·

Item enchantment renewal UI planning

2022

World trading UI planning

·

Skill system UI overhaul

·

End-to-end UI overhaul

2023

Release of a specialized server: EVA

·

UI planning for Server-scale battle: Sky tower

2024

Pet system renewal UI planning

·

Class change system overhaul UI planning

2025

Attribute system renewal UI planning

·

Inventory overhaul UI planning

UI Design Built on Deep Understanding

Over 20 years in game development, focused on scalable UI design for live service environments and long-term operations.

Clear Visualization of Ideas

I turn complex concepts into clear, intuitive UI designs by combining hands-on visual expertise with structured planning.

Planning Without Artificial Constraints

Effective planning starts with feasibility.By defining responsibilities clearly and communicating openly, I build solutions that move teams forward without unnecessary friction.

Game UI/UX Designer

Heeyoung Cho

I’m Dreamsaver

This site was built with Figma.It is still under construction and content may change without notice.

Thanks for your patience! More content coming soon.

 

All artwork is © dreamsaver. All rights reserved.

SKILLS

LINEAGE2

Developed by NCSOFT

UI/UX Planner

CORE ABILITIES

Information architecture design

Definition of detailed interaction logic

Idea visualization and documentation

Wireframing and Prototyping

Usability improvement

2010

Participated in Lineage II live service operations

·

UI planning for G-star game show

2011

“Goddess of Destruction” update

·

End-to-end UI overhaul

·

Selling agent systems UI planning

2013

Added new race: Ertheia

·

Alchemy system UI planning

2014

UI planning for Classic server launch

2016

World Olympiad UI planning

·

PVP-focused server ARENA UI planning

2018

Classic-focused Aden server launch

·

Auto-hunting UI planning

·

Free-to-play UI planning

2019

Specialized class: Death Knight launch

·

End-to-end UI overhaul

2020

Pledge renewal UI planning

·

Collection system UI planning

2021

World siege UI planning

·

Item enchantment renewal UI planning

2022

World trading UI planning

·

Skill system UI overhaul

·

End-to-end UI overhaul

2023

Release of a specialized server: EVA

·

UI planning for Server-scale battle: Sky tower

2024

Pet system renewal UI planning

·

Class change system overhaul UI planning

2025

Attribute system renewal UI planning

·

Inventory overhaul UI planning

ELSWORD

Developed by KOG / Published by NEXON

ELTYPE

Official webzine

CAREERS

UI Graphic Designer

CORE ABILITIES

Overall design tone & manner

UI visual & graphic design

Visual asset creation

Item icon and title badge design

Flash animation production

2006

Participated in Elsword prototype

·

Designed and built Elsword teaser website

2007

Official launch of Elsword

·

Overall UI design production

2008

Combat system design

·

Cash shop design

·

Title and attribute system design

·

Arcade mode design

2009

Official webzine production

·

Banking system design

·

Guild system design

·

Localization for Taiwan launch

2010

Chat system renewal

·

Localization for Japan launch

UI Design Built on Deep Understanding

Over 20 years in game development, focused on scalable UI design for live service environments and long-term operations.

Clear Visualization of Ideas

I turn complex concepts into clear, intuitive UI designs by combining hands-on visual expertise with structured planning.

Planning Without Artificial Constraints

Effective planning starts with feasibility.By defining responsibilities clearly and communicating openly, I build solutions that move teams forward without unnecessary friction.

Game UI/UX Designer

Heeyoung Cho

I’m Dreamsaver